(Caution!!! Many Are Graphics Intensive)

Making Unique Models for MSTS
Getting Started in Max
Setting Up Multiple Gamepacks
Seeing Your Transparancy in gMax
Contact Points
Using Splines for Boolean Cuts
Using the Lathe Modifier and Soft Selection
Making Scenery Plans for gMax
Generic Buildings
Building Fences
gMax v1.2 Multi-Materials
X Sections
Night Textures with Corel
Populating Your Flight Simulator World
Notes on Specular Highlights
Colocated Vertices
Static Aircraft
Center of Gravity
Building Simple But Accurate Tires and Wheels
Texturing A Simple Tire and Wheel
Basic Aircraft Animations
Key Frame Animation
Landing Lights in Detail
Conditional Display Example
Help With Backgrounds